I first read Cell
not long after the book came out in 2006, based on the word that King had
returned to his horror roots and had written an all-out zombie novel.
I was more
intrigued by King mining the horror coalface again, rather than the subject,
since zombie fiction is usually a hard-sell for me. Most of the time the media
bombards us with stories that imply apocalypse is immanent, so I'm often
reluctant to include more end-of-the-world scenarios to pep up my occasional
3am insomniac imaginings.
Re-reading Cell
has been an interesting experiment since it's rare I have the time to revisit a
novel. The first thing I noticed is that I remembered the beginning of the
novel better than the ending.
The
protagonist of the story is Clayton Riddell, a 30-something comic book artist
who is in Boston
after just signing a deal for this first graphic novel. He doesn't own a cell
phone (slightly more believable in 2006 than now), but while returning to his
hotel he witnesses several people suddenly transform into ravaging homicidal
attackers after they received a call on their cell phones.
They are
victims of 'the pulse': a mind-wiping programme, created by unspecified
perpetrators, which is delivered via a cell phone, and strips out the
memories/identity/conditioning of the person who hears it, until all that
remains is the primal core of the oldest part of the brain. Within a short time
the city has been devastated by the rampaging hordes who attack, bite, gouge,
and destroy anyone they see. Planes fall out the air, trains crash, cars and
boats pile into each other, and explosions rip through the city.
Clay
befriends other people who are trying to cope with, and hide from, the
outbreak: Tom McCourt a middle-aged gay man who was near Clay when the epidemic
broke out, and Alice Maxwell, a teenaged girl who saw her own mother turn into
a murdering beast.
After
regrouping the trio determine to head out of Boston
and into the nearby suburb of Malden ,
to Tom's house. But Clay has his goal fixed firmly in his mind: he must get to
his home in Kent Pond and discover what's happened to his family. Like other
King protagonists, Clay has a shaky marriage (he's separated), and a young boy
called Johnny whom he adores. His primary goal, and thus the goal of the book,
is to reconnect with his son no matter what.
Much of what
happens next is a description of society's threads being pulled apart as the
group journeys the ten days it takes to arrive at Clay's front door. Plus,
there's the change in behaviour of those who have been mind-wiped.
The
'phone-crazies' or 'phoners', as they are referred to, start to 'flock': moving
in coordinated groups during the day to forage for food, and sleeping together
during the night. They begin to help each other, and act in a caring fashion.
However, if they see any of the unaffected people they immediately tear them
apart, which makes the daytime off-limits for normal people. Worse, they begin
to exhibit other talents: telepathy to communicate with each other, and the
emergence of a hive-mind that bends its collective will towards survival.
The change in
the phoners is most apparent when the trio arrive at Gaiten Academy ,
a boys' school, which is only staffed by a former student, 12-year-old Jordan,
and the acting headmaster of the Academy, Charles Ardai.
Jordan and
Charles show the group the academy's soccer field, which is now the roost for
over a thousand of the mind-wiped during the night. They see more evidence that
the phoners are acting in coordinated ways and are gaining stronger powers.
The group
initiate their plan, and make a pyre of the bodies. Yet, there is an awful
response:
"That
was when the cry rose, only now it wasn't coming from Glen's Falls or Littleton ten miles away.
It was coming from right behind them. Nor was there anything spectral or
wraithlike about it. It was a cry of agony, the scream of something - a single
entity, and aware, Clay was certain of it - that had awakened from a
deep sleep to find it was burning alive."
In their
dreams the hive-mind contacts them, using a new figurehead, a young black man
in a Harvard hoodie who Clay refers to as the Raggedy Man because of his
disfigured face (most of the phoners are injured from their initial bout of
undirected madness). They mark Clay, Tom, Alice, and Jordan as untouchables
among the normal people, and then execute everyone else in the area as a lesson
to the four. Plus they demonstrate their new ability: mind control. They force
Charles to commit suicide in a gruesome manner.
The
dispirited quartet travel to Kent Pond and Clay discovers via a note that
Johnny is alive, but his estranged wife has been wiped by the pulse. As they
hurry to catch up with Clay's son the group of four are avoided by everyone
else, and the mind-wiped order normal people to guard their sleep. The
hive-mind continues to demonstrate its abilities to those that resist them.
The cell
towers still work, so the hive-mind bend their will to make normal people pick
up phones and dial emergency services so that new people are wiped by the
pulse. However, the newly-affected aren't behaving in the same fashion as the
original group, and it's suspected that there is a glitch in the software that
is now causing the wipe to happen in a haphazard fashion, with erratic results.
There is also
a moment of terrible loss when Alice
is killed in a random violent act. It's the kind of poignant tragedy that King
is very savvy at positioning in a story to remind us of the fragility of life.
The group
discover another three people (Dan, Denise, and Ray) who also killed a nest of
phoners, and they realise that they are all being herded into one place, called
Kashwak. They believe that they are going to be slaughtered in front of the
largest group of the wiped as an act of justice.
Via
communications in dreams Clay believes his own son has been a late addition to
the mind-wipe, so he doesn't try to resist heading to Kashwak, but the rest of
the group strike out for the north: only to have their minds used against them
and they end up travelling to the required destination anyway.
While waiting
in a holding cell in Kashwak, certain they will be executed in front of
thousands of the mind-wiped, the group stages a daring attack upon the sleeping
droves and win their escape.
Clay leaves
his new family of friends, and sets out to find his son, who indeed has been
badly affected by the wipe.
The story
ends as Clay decides to gamble on a desperate method to see if he can jolt his
son's mind back into its old programming.
The strongest
element to Cell is its central idea of weaponising mobile phones, and
how the maddened humans stripped of all personality by the wipe evolve into a
new collective entity wielding psionic powers.
I was
reminded quite a bit of The Stand because of the apocalyptic landscape
and the Raggedy Man who represents the force arrayed against the protagonist,
as well as Salem's Lot because of the band of people striking at
creatures with an overpowering will (with the day/night restriction flipped).
Yet both of those books hit harder because the first one features a bigger
group of better-rounded characters with a longer narrative breathing space, and
the latter has a tighter group of better-rounded characters fighting a singular
monster.
For me the
story loses much of its urgency after the Gaiten
Academy episode, when Alice is murdered (which
while an effective device to sucker-punch the readers, ends up feeling like a
betrayal of the only active woman character in the book). The addition of
another three people at this point upsets the character dynamics of the story
and at no point did the new characters carry significant emotional impact to
the narrative (the man function of Ray is as a plot point). The resolution of
the conflict between the collective mind-wiped and their opponents contained
few surprises.
What really
impressed me was the opening section of the book, where within ten pages King
is spilling blood on Boston Green and unleashing havoc in spectacular, grisly
sequences. There's a terrific energy and intrigue at the start, as the wipe
begins, society breaks down, and the zombies among us begin to change into
something no longer mindless, but instinctually cunning, and able to mobilise
their strength as a united front. Unfortunately, the book's pace increasingly
winds down as the group walks through the countryside in the latter half of the
book.
There is
something safe about the characters and a contrivance to how the story
plays out, which belies its frenetic starting sequence and central idea. Yet
King is a master at storytelling, with a flowing style that encourages you to
keep reading. Even if you shift in discontent, you are likely to remain in your
seat, turning pages until the end.
Stories about
catastrophe usually depict a collapse in morality as a consequence of the
collapse of society, and this story also taps into the fear that your friends
or family can be turned against you, which is at the heart of the fiction of
transformed people (zombies, vampires, werewolves, pod-people, etc.). It
doesn't seem coincidental that this novel was formulated and published a few
years after the devastating events of 9/11.
What's also
noteworthy about Cell is that the people who are wiped of individuality
fall into a community of minds whose growing instinct is to protect each other
to survive. The hive mind determines it is Clay and his friends who are insane,
and need to be excluded for the protection of the greater good. Individuality
is barbarism to the connected souls - which is anathema to the deep-seated
American narrative that lauds the rugged loner who achieves his ambitions
despite overwhelming odds and the actions of a callous authority.
What's never
explored is whether those who later get the opportunity to be wiped of a
separate identity really resist the pull, or if they embrace the chance to be
part of an absolute commune of hearts and minds.
-----
Maura McHugh is a life-long
horror fan and writer living in the West of Ireland. She wrote Twisted
Myths and Twisted
Fairy Tales, two prose collections published in the USA. She's also written
the comic book series Róisín
Dubh and Jennifer Wilde for Atomic Diner Comics in Dublin, contributed to IDW's Womanthology anthology,
and co-wrote Witchfinder: The Secrets of Unland with Kim Newman for Dark Horse Comics in the USA.
As well as this she has written in a variety of media including film
and theatre, as well as being a judge for a number of literary and film awards.
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